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| - | ===== History ===== | ||
| - | In the year **2010**, Ubisoft has announced the **UbiArt Framework** alongside [[https:// | ||
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| - | **Michel Ancel** has planned to release the engine for public releasing and licensing, however, no plans have been confirmed and the engine has remained close-sourced to Ubisoft executives. | ||
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| - | On an interview with Ubisoft CEO **Yves Guillemot** on **April 19 2019**, he has stated out that executives has been struggling to use the engine and pointed out that //"the tools were difficult to use"// | ||